Please note that this is an estimation of useful dpi. If the mouse resolution calculated above is bigger than your current dpi, then your smallest rotation will be larger than 1-pixel's worth of rotation. The projection of the 3D world onto the 2D plane of your screen means the pixels located near the crosshair represent much larger angles than those pixels located at the edges of your screen. If you want this smallest angle to be small enough so that you can turn your view by 1 pixel (to the pixel next to where your crosshair is), you need to know what angle that distance of 1 pixel represents on your screen. The mouse resolution determines the smallest angle you can rotate your view by in game, for a given sensitivity.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |